Crime Just Got a Lot More Interesting in the Elder Scrolls Online

Zenimax has revealed details about the new player-driven justice system to be implemented in Elder Scrolls Online.

You basically have two factions, Enforcers (the cops) and Outlaws (the crooks).

Players who choose to become Outlaws target NPCs for loot – pickpocketing, mugging or even murdering to do so.

Once these players obtain loot from their marks, they must then make a beeline for the nearest Outlaw’s Refuge to fence their ill-gotten goods.

More importantly though, doing so will allow them to escape from the Enforcers.

Players who choose to become Enforcers actively police their communities against Outlaws.

Enforcers that catch an Outlaw in the act will engage said Outlaw in PVP and must take him/her/it down before they escape to an Outlaw’s Refuge.

The Enforcer must then retrieve the loot and bring it to the Enforcer Tower in a classic case of the hunter becoming the hunted.

Zenimax has clarified that the justice system is still in development, and that it is tweaking a lot of things like stealth to accommodate the dynamics between Outlaws and Enforcers.

You can learn more about Elder Scrolls Online by checking out their homepage, ElderScrollsOnline.com.

Curious about ESO’s new system? Not impressed?

Leave your thoughts and opinions in the comments section below!


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Author Profile: Consumer Expert Efren Lawag Alberto

Efren has been writing ghost-writing web content, from articles to e-books, for over five years. He now serves as a contributor of gaming-related news to News for Shoppers. An avid PC gamer for the past ten or so years, Efren now takes his passion for those games and helps dig up news not only on the biggest developments in the sector but also the hidden gems that deserve a bit more attention than they're getting. He is also an avid bargain-hunter of ebooks, and is keen on promoting indie authors with great fantasy and sci-fi stories to share.

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