Dead Island Broken & Buggy – Fix On The Way

It seems that the developer build of Dead Island was released on Steam instead of the final version of the game. Oops!

The buggy, unfinished first-person action RPG game was released in a no-clip mode mapped to “Y” as default in the final code.

Here are a some of the technical issues players are experiencing:

• Character movement is imprecise

• Lag when driving a vehicle

• Character moves at half-speed when player attempts to strafe

• If the player accidentally hits the “Y” button and goes into no-clopping mode, the character may fly into a solid object and get stuck.

• When game is restarted, experience, abilities, items, and cash are erased

A list of fixes has been released, and a one-day patch is all it will supposedly take to fix this version of Dead Island. Here is the list of what will be corrected:

• Fixed map synchronization when player joins during map load.

• Fixed saving player re-spawn position when playing in co-op mode.

• Fixed occasional inability to complete sidequests in Laboratory.

• Improved enemy awareness (zombies).

• Fixed occasional bug with NPC’s hands bend (IK)

• Fixed spawning enemies in some quests after joining co-op game.

• Fixed showing locations on invisible NPCs.

• Fixed potential path blocker when quest “Knockin’ on heaven’s door” was completed before talking to Dominik during the “On the air” quest.

• Fixed displaying gather rings near some doors.

• Fixed enemy reaction to fire.

• Fixed enemies’ health and stamina bars in co-op.

• Fixed filtering of games in lobby.

• Volume of pickup’s engine has been increased.

• Fixed a number of issues causing game instability.

• Fixed the switching of maps upon player death.

• Fixed enemies unable to reach the player on some arenas.

• Thrown items cannot be picked up by co-op players for five minutes.

• Items from freshly opened containers cannot be picked up by other players for five seconds to prevent theft.

• Fixed animation glitch when trading with team members.

• More than one player can use a ladder at the same time.

• Fixed stomping execution animation when target’s attacked by a second player.

• Fixed the infinite respawning of shooting enemies.

• Fixed not hiding menu if players die inside a vehicle.

• Fixed item level calculation when playing New Game Plus.

• Added information about players requesting pause in co-op.

• Fixed A.I. animation glitch after fast-traveling or using a map portal.

• Added distinction between quest checkpoints and other types of saves.

• Fixed bug causing all inventory to disappear.

• Fixed reloading and kicking. After the clip goes in, the reload is a success.

• Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”.

• Only “Walker” type enemies increase the extra XP of the “Combo” skill from Xian’s Survival skill tree.

• Health regeneration is disabled during grabs.

• Focus on items in shops not changing after selling or buying.

• More HP for NPCs in escort missions.

• Butcher enemies won’t spawn at all during escort missions (hooray!)

• Fixed tracking after loading checkpoint.

• Increased minimum vertical distance to count a waypoint as passed for NPCs (they no longer wander back-and-forth).

Techland and Deep Silver knew that this version of the game had issues, but they still chose to launch it instead of pushing the release date a few days later. At least it’ll be fixed soon!

Dead Island is rated M for mature (17+) and is currently available for PC, Xbox 360, and PlayStation 3.

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Author Profile: Consumer Expert Ariel Relaford

Ariel is a full-time university student currently studying English and Business. Ariel loves to write about electronics, fashion, and entertainment news, and is currently in the process of writing a preteen horror novel.

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